Researchers generated algorithms based on photos taken of a synthetic scene. For each camera angle, the algorithms produced a set of covers for the object’s visible faces so it could blend in with its surroundings.
“They use texture-synthesis techniques that are pretty well known in the community,” said James Hays, an assistant professor of computer science at Brown University. “They’ve been used for things like photo editing, but never for designing a real-world artifact.”
One of the things the camouflage generator doesn’t account for yet are lighting and climate changes. Taking this technology to the next level would require the Camouflage to change like a chameleon and be adaptive to its environment. Speaking about this issue, Hays says “the same methodology could be extended,” and that “this general idea will be useful regardless of how you generalize the problem.” Once accounted for, Camouflage on par with the Invisibility Cloak won’t be too far away!