Three dimensions are the standard in real life. We can feel the texture of a brick building, and we can see the pinches and tucks in a rock before us. But when it comes to digital environments, there is only ever a simulation of a 3D landscape. Video game developers, architects and industrial designers all need to imagine their product as 3D, visualizing their building or new tablet design in computer-aided renders.
At Occipital, the company responsible for the first panoramic camera app, the first 3D sensor for mobile devices was built. The Structure Sensor is an iPad-native device that permits true, 3D mapping of indoor spaces.
While photos can only capture certain physical attributes, the Structure Sensor views width, height and depth in real time without digital simulation. This means that interior designers who want to organize a layout for a specific space can do so with perfect three-dimensional data from the room they’re designing.
Occipital designed the Structure Sensor with hackers in mind. The Structure software development kit (SDK) accompanying the Sensor will allow apps to be created specifically for use with it. Think augmented-reality games that use the Structure Sensor to perfectly interact with 3D environments in the real world.
And if you’re not an iPad user, the Structure Sensor will be released with CAD specifications for brackets that will attach it to just about anything.
With technology like the Structure Sensor, interaction between digital and real-world environments will be almost seamless. There will be no need to make assumptions or time-consuming calculations about depth and texture of surfaces and spaces because the Structure Sensor will do that automatically.
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Photo Credit: Structure
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